Town Invasions

Town Invasions are a recurring PvM event in which a random town is overrun by hostile forces. Defenders must clear waves of Town Invaders and then defeat a Warlord Invader champion to save the town.

Town Invasions run every two hours, daily, at every even hour:

  • 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00 (Eastern time).
  • Cadence: every two hours.
  • Event duration: one hour. If the Warlord is not defeated within that window, the event ends without rewards.
  • Only one Town Invasion is active at a time.

When an invasion begins, one of the following towns is chosen at random:

Town Map Top corner Bottom corner Z range Champion type
Moonglow Trammel (4394, 1058, 30) (4481, 1173, 0) 0 - 31 Rikktor
Minoc Trammel (2443, 420, 15) (2520, 539, 0) 0 - 16 LordOaks
Delucia Trammel (5171, 3980, 41) (5300, 4040, 39) 39 - 42 Mephitis
Cove Trammel (2213, 1144, 0) (2277, 1235, 0) 0 - 1 Semidar
Skara Brae Trammel (577, 2131, -90) (634, 2234, -90) 0 - 1 Serado
Yew Trammel (457, 913, 30) (662, 1117, 0) 0 - 0 Barracoon
Jhelom Trammel (1315, 3681, 0) (1468, 3845, 0) 0 - 1 Barracoon
Umbra Malas (1975, 1291, -90) (2094, 1399, -90) -90 - -89 Barracoon

The town champion type is recorded for the invasion but the final boss is always the Warlord Invader (see “Final stage” below).

Each invasion picks one of three invading factions at random: Human, Orc, or Undead. The chosen faction determines the appearance, equipment, and hue of both the trash wave and the Warlord.

When the event begins:

  1. Town guards in the invaded town are disabled for the duration.
  2. The trash wave spawns inside the town's bounding area.
  3. A server-wide announcement is broadcast: “Town Invasion: town is under attack! Defend it!” (orange text). The same message is pushed to Discord.

Every invasion, regardless of faction, spawns the same wave:

Faction Town Invaders Warlord Invaders
Human 60 4
Orc 60 4
Undead 60 4

Spawn locations are picked at random inside the town's bounding rectangle. Spawned creatures cannot be tamed.

Stats:

  • AI: Mage, targets closest enemy, range 10.
  • Hit points: 3,000 - 3,600.
  • Stats: Str 300, Dex 380, Int 320.
  • Damage: 20 - 30, 100% physical.
  • Resistances: 30 - 50 across all types.
  • Fame 29,000 / Karma -29,000. Virtual armor 60.
  • Guard immune, bard immune, always flagged as a murderer, untamable.
  • Animal Taming and Animal Lore at 220 (cannot be controlled).

Each Town Invader is randomly either a Mage or a Warrior:

  • Mages carry a full “The Dynasty” spellbook plus a complete necromancer spellbook, wear hued leather armor, have Magery, Eval Int, Necromancy, Spirit Speak, Anatomy, Wrestling, Meditation, Poisoning, and Inscription all at 120. They have the Lightning Force special ability and cast Magic Arrow (attack) and Heal (defense).
  • Warriors wear hued plate, carry one randomly chosen “of Genocide” weapon set (Broadsword + Aegis, Halberd, Katana + Aegis, Bow with 2,000 arrows, or Large Battle Axe), 200 bandages, and have Swords, Fencing, Macing, Archery, Tactics, Anatomy, Healing, Chivalry, Parry, and Magic Resist at 120. They have the Colossal Blow special ability.

Faction look:

  • Orc invaders wear slime hue and an Orc Mask.
  • Undead invaders use hue 0.
  • Human invaders use a random skin hue.

Loot drops only if the invader was not converted or tamed. Base loot is one Super Boss loot pack.

  • Mage drop: one random scroll from a pool of 54 Cleric, Bard, Druid, Ranger, and Rogue scroll types, plus Spring Water (5), Destroying Angel (5), and Petrified Wood (5).
  • Warrior drop:
    • 30% chance of one dip tub: Armor Piercing, Explosive, Freeze, Lightning, or Poison.
    • 5% chance of one Advanced bow: Advanced Bow, Advanced Composite Bow, Advanced Crossbow, Advanced Elven Composite Longbow, Advanced Heavy Crossbow, Advanced Magical Shortbow, Advanced Repeating Crossbow, or Advanced Yumi.

When the last trash-wave invader dies, any stragglers are despawned and a single Warlord Invader spawns, matching the chosen faction. A server-wide announcement is broadcast: “A powerful Warlord has arrived to lead the invasion of town!”

Warlord stats:

  • AI: Mage, targets closest enemy, range 10.
  • Hit points: 250,000 - 300,000.
  • Stats: Str 3,000, Dex 380, Int 3,200.
  • Damage: 40 - 60, split 50% physical / 25% cold / 25% energy.
  • Resistances: 40 - 60 across all types.
  • Fame 59,000 / Karma -59,000. Virtual armor 80.
  • Guard immune, bard immune, always flagged as a murderer, untamable.
  • Title: “Invader Warlord”, “Orcish Invader Warlord”, or “Undead Invader Warlord” by faction.
  • Always moves at running speed.

The Warlord is randomly either a Mage or a Warrior:

  • Mages use Mage or Necro-Mage AI. They carry “The Great Genocide” spellbook and a full necromancer spellbook, wear hued leather with a wizard's hat (or orc mask for the Orc faction). Spell attacks: Magic Arrow, Weaken, Fireball, Lightning, Mind Blast, Energy Bolt, Flame Strike. Spell defenses: Wall of Stone, Heal, Cure. Skills: Magery, Eval Int, Anatomy, Wrestling, Meditation, Poisoning, Inscription at 120; Necromancy and Spirit Speak at 220.
  • Warriors use Melee AI with the Colossal Rage special ability and the Essence of Disease area effect. They carry one of five “of Genocide” weapon sets (Broadsword + Aegis, Halberd, Katana + Aegis, Bow with 2,000 arrows, or Large Battle Axe), 200 bandages, and plate armor with a plate helm (or orc mask for the Orc faction). Skills: Swords, Fencing, Macing, Archery, Tactics, Anatomy, Healing, Chivalry, Parry, and Magic Resist all at 120.

Both profiles have Animal Taming and Animal Lore at 120.

The Warlord rides a Nightmare-based mount named “A Warlord's Distressed Mount”. The mount's appearance is reassigned by faction:

Faction Possible mount appearances
Human 50% chance to be reassigned to one of: Nightmare, Tiger, Gorilla, Dreadhorn, Ophidian Mage, St Bernard, Sty Drake, Emu Bird. Otherwise standard nightmare.
Orc One of: Windrunner, War Boar, Gaman, Rune Beetle, Tarantula.
Undead One of: Tamable Ancient Hound, Bake Kitsune, Lasher.
  • Base loot pack: one Super Boss loot pack.
  • On death, the Warlord triggers a Hell Explode effect at the corpse location.
  • Spell retaliation: 2% chance per incoming spell hit (within range 10) to retaliate with a Hell Wave Attack (49 - 80 damage) against the caster.
  • Player damage to the Warlord is tracked toward reward distribution.
  • On death, a 20% roll drops one of six custom-class spellbooks into the corpse: Cleric, Bard, Druid, Ranger, Rogue, or Archmage Spellbook.

Each Town Invader or Warlord Invader you kill is credited to your personal kill count. After each kill you'll see “Town Invasion Kill Count: N”. The current top scorer is the Winner; every tenth kill the leader scores triggers a town-wide announcement: “name is defending town with N kill(s)!”

Once the Warlord spawns, all damage you deal to it is summed for participation rewards. Your share of total boss damage scales your boss damage bonus.

After the Warlord dies, every participant earns PvM points:

Reward PvM Points
Base participation 200
Per Town Invader or Warlord kill +50
Boss damage bonus (scaled by your share) up to +300
Winner bonus (top kill count) +200

Rewarded players receive: “Town Invasion: You've received N PvM points for defending town!” The Winner is announced server-wide: “Town Invasion: name led the defense of town!”

If the one-hour duration expires before the Warlord is killed, rewards are not distributed.

When the event ends (Warlord defeated or one-hour timer expires):

  1. All remaining invasion mobs are removed. Controlled or bonded creatures (e.g. bio-pets) are left in place.
  2. Town guards are re-enabled.
  3. The town's status returns to “Everything is looking fine at the moment. Travel safe.”

Invasion announcements are also posted to a Discord webhook.

The Invasion Announcer is a blessed, root-bound, Lich-based NPC titled “the Neighborhood Watch”. It speaks the current invasion status to nearby players (within 3 tiles) and responds to the “news” keyword. Its message updates automatically when an invasion starts and ends.