resource-orders

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resource-orders [2026/05/23 09:58] – created - external edit 127.0.0.1resource-orders [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
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   * Otherwise, rewards are delivered (see below).   * Otherwise, rewards are delivered (see below).
   * On success the deed is removed, your all-time and weekly rod completion counters increment, and the weekly ranking re-sorts.   * On success the deed is removed, your all-time and weekly rod completion counters increment, and the weekly ranking re-sorts.
-  * The 30-minute request cooldown is bypassed on a successful turn-in — you can request a new deed immediately.+  * The 30-minute request cooldown is bypassed on a successful turn-in, so you can request a new deed immediately.
   * If you have the //"Complete a Resource Order"// daily task active, it is marked complete.   * If you have the //"Complete a Resource Order"// daily task active, it is marked complete.
  
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   * **Rough Stones:** order value / 10,000, minimum 1. Delivered as a single Rough Stone stack, and added to your weekly Rough Stones total (the weekly scoreboard tiebreaker).   * **Rough Stones:** order value / 10,000, minimum 1. Delivered as a single Rough Stone stack, and added to your weekly Rough Stones total (the weekly scoreboard tiebreaker).
  
-==== Tier 1 — order value below 50,000 ====+==== Tier 1: order value below 50,000 ====
  
   * **10%** chance at a random crafting **Power Scroll** at value 105, 110, 115, or 120.   * **10%** chance at a random crafting **Power Scroll** at value 105, 110, 115, or 120.
  
-==== Tier 2 — order value 50,000 to 89,999 ====+==== Tier 2: order value 50,000 to 89,999 ====
  
   * **50%** chance at a random crafting Power Scroll at value 105, 110, 115, or 120.   * **50%** chance at a random crafting Power Scroll at value 105, 110, 115, or 120.
   * **75%** chance at a random **Apprentice** crafter-gear piece (102 possible pieces).   * **75%** chance at a random **Apprentice** crafter-gear piece (102 possible pieces).
  
-==== Tier 3 — order value 90,000 and above ====+==== Tier 3: order value 90,000 and above ====
  
   * **15%** chance at a **Portable Forge**.   * **15%** chance at a **Portable Forge**.
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 ===== Apprentice and Journyman Gear ===== ===== Apprentice and Journyman Gear =====
  
-Both Apprentice and Journyman drop tables contain 102 distinct pieces each (Apprentice from Tier 2 orders, Journyman from Tier 3 orders). Each piece grants a flat skill-point bonus to a crafting skill — for example, the Arms of the Apprentice Bowyer grants **+5.0 Fletching**, and the Arms of the Journyman Bowyer grants **+10.0 Fletching**.+Both Apprentice and Journyman drop tables contain 102 distinct pieces each (Apprentice from Tier 2 orders, Journyman from Tier 3 orders). Each piece grants a flat skill-point bonus to a crafting skill. For example, the Arms of the Apprentice Bowyer grants **+5.0 Fletching**, and the Arms of the Journyman Bowyer grants **+10.0 Fletching**.
  
 Crafter trades covered by the gear sets include Bowyer, Cabinetmaker, Culinarian, Dabbler, Engraver, Farrier, Outfitter, Prospector, and Timber Cruiser, with both human and Gargish variants represented in the reward pool. Crafter trades covered by the gear sets include Bowyer, Cabinetmaker, Culinarian, Dabbler, Engraver, Farrier, Outfitter, Prospector, and Timber Cruiser, with both human and Gargish variants represented in the reward pool.
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   - Every player's weekly Rods Completed and weekly Rough Stones Earned counters are cleared.   - Every player's weekly Rods Completed and weekly Rough Stones Earned counters are cleared.
   - A hue-1266 //"Resource Gatherer Reward Bag"// is placed in each winner's bank box containing **SosarianCoins** in the following amounts:   - A hue-1266 //"Resource Gatherer Reward Bag"// is placed in each winner's bank box containing **SosarianCoins** in the following amounts:
-    * 1st place — 200 +    * 1st place: 200 
-    * 2nd place — 150 +    * 2nd place: 150 
-    * 3rd place — 100 +    * 3rd place: 100 
-    * 4th place — 50 +    * 4th place: 50 
-    * 5th place — 50+    * 5th place: 50
   - Each winner's placement is broadcast to the world, followed by //"Resource gatherer rankings have been reset. The gathering begins anew!"//   - Each winner's placement is broadcast to the world, followed by //"Resource gatherer rankings have been reset. The gathering begins anew!"//
  
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 ===== Resource Gatherer NPC ===== ===== Resource Gatherer NPC =====
  
-The Resource Gatherer is a blessed, invulnerable human male NPC titled //"the Resource Gatherer"//, equipped with a Fancy Shirt, Full Apron, Long Pants, Boots, and a Pickaxe. Their name is randomly assigned — there is no fixed personal name. When a player moves within 3 tiles, the NPC may bark one of ten competitive-gathering sayings, such as //"The weekly gathering competition resets every Saturday. There's still time to climb the ranks!"//+The Resource Gatherer is a blessed, invulnerable human male NPC titled //"the Resource Gatherer"//, equipped with a Fancy Shirt, Full Apron, Long Pants, Boots, and a Pickaxe. Their name is randomly assigned; there is no fixed personal name. When a player moves within 3 tiles, the NPC may bark one of ten competitive-gathering sayings, such as //"The weekly gathering competition resets every Saturday. There's still time to climb the ranks!"//
  
 ===== Related Systems ===== ===== Related Systems =====
  
-  * **Daily Tasks** — completing a Resource Order satisfies the //"Complete a Resource Order"// daily, if active. +  * **Daily Tasks**: completing a Resource Order satisfies the //"Complete a Resource Order"// daily, if active. 
-  * **Obelisk of the Resource Gatherer** — a homestead obelisk that hands out Resource Order Deeds with a 5-minute interval and 100 charges.+  * **Obelisk of the Resource Gatherer**: a homestead obelisk that hands out Resource Order Deeds with a 5-minute interval and 100 charges.