event-schedule

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event-schedule [2026/05/23 08:57] – created - external edit 127.0.0.1event-schedule [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
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-Beyond Sosaria runs a fixed weekly roster of PvM events. All scheduled times are //Eastern// (wall-clock, not strict EST) — Daylight Saving Time is honoured automatically.+Beyond Sosaria runs a fixed weekly roster of PvM events. All scheduled times are //Eastern// (wall-clock, not strict EST), and Daylight Saving Time is honoured automatically.
  
 ==== Player Commands ==== ==== Player Commands ====
  
-  * ''[events''     — opens the Event Status tracker. +  * ''[events'': opens the Event Status tracker. 
-  * ''[nextevent''  — shows the time remaining until the next scheduled event and lists any active events. +  * ''[nextevent'': shows the time remaining until the next scheduled event and lists any active events. 
-  * ''[eventtime''  — shows the current server time in Eastern and the next five upcoming events with their start day and hour.+  * ''[eventtime'': shows the current server time in Eastern and the next five upcoming events with their start day and hour.
  
 ==== Weekly Schedule ==== ==== Weekly Schedule ====
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   * Duration: 1 hour.   * Duration: 1 hour.
   * Hunt champions tagged ''(Champ Bash)'' across Trammel dungeons. Up to 100 champions are seeded across valid dungeon regions on Trammel each event.   * Hunt champions tagged ''(Champ Bash)'' across Trammel dungeons. Up to 100 champions are seeded across valid dungeon regions on Trammel each event.
-  * Rewards: the headline prize is between 3000 and 5000 PvM Points, in 100-point steps. Each kill has a 5% chance to drop 1–3 Rough Stones plus a Bank Check worth 10k, 20k, 30k, or 40k. The winner receives a "Champ Bash Care Package" gift box containing 20 Rough Stones, three Hue Credit Deeds, and a blessed body sash ("Champion's Sash", hue 1157, Luck +300, one random skill +5/+10/+15/+20). If more than five players scored, a 10% roll also adds a Champ Bash Statuette.+  * Rewards: the headline prize is between 3000 and 5000 PvM Points, in 100-point steps. Each kill has a 5% chance to drop 1-3 Rough Stones plus a Bank Check worth 10k, 20k, 30k, or 40k. The winner receives a "Champ Bash Care Package" gift box containing 20 Rough Stones, three Hue Credit Deeds, and a blessed body sash ("Champion's Sash", hue 1157, Luck +300, one random skill +5/+10/+15/+20). If more than five players scored, a 10% roll also adds a Champ Bash Statuette.
   * Reward eligibility: at least 25% of the spawned champions must be killed, otherwise the event ends with "Not enough champions slain. No winner."   * Reward eligibility: at least 25% of the spawned champions must be killed, otherwise the event ends with "Not enough champions slain. No winner."
  
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   * Schedule: 06:00, 12:00, 18:00, every day.   * Schedule: 06:00, 12:00, 18:00, every day.
   * Duration: 30 minutes.   * Duration: 30 minutes.
-  * Escort the drunken NPC to safety. Single-winner event — the first player to complete the escort wins.+  * Escort the drunken NPC to safety. Single-winner event: the first player to complete the escort wins.
   * Reward: PvM Points drawn from {200, 300, 500, 600, 700, 800, 900, 1000}, plus a care package.   * Reward: PvM Points drawn from {200, 300, 500, 600, 700, 800, 900, 1000}, plus a care package.
  
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   * Schedule: 09:00, 15:00, 21:00, every day.   * Schedule: 09:00, 15:00, 21:00, every day.
   * Duration: 45 minutes.   * Duration: 45 minutes.
-  * Each fish caught awards PvM Points equal to its weight. The player who lands the heaviest single fish wins a bonus of 1500–2500 PvM Points plus a care package.+  * Each fish caught awards PvM Points equal to its weight. The player who lands the heaviest single fish wins a bonus of 1500-2500 PvM Points plus a care package.
  
 === Taming Tournament === === Taming Tournament ===
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   * Duration: 45 minutes.   * Duration: 45 minutes.
   * A random target creature type is picked per event. Tamers earn 50, 150, 250, or 375 PvM Points per tame depending on the creature's tier.   * A random target creature type is picked per event. Tamers earn 50, 150, 250, or 375 PvM Points per tame depending on the creature's tier.
-  * The winner is the player whose tamed instance has the highest combined stats and receives a 1500–2500 bonus PvM Points.+  * The winner is the player whose tamed instance has the highest combined stats and receives a 1500-2500 bonus PvM Points.
  
 === Fleeing Fugitive === === Fleeing Fugitive ===
  
-  * Schedule: every 4 hours — 00:00, 04:00, 08:00, 12:00, 16:00, 20:00, every day.+  * Schedule: every 4 hours (00:00, 04:00, 08:00, 12:00, 16:00, 20:00), every day.
   * Duration: 30 minutes.   * Duration: 30 minutes.
   * A single fugitive monster spawns; the first player to kill it wins.   * A single fugitive monster spawns; the first player to kill it wins.
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 === Population Control === === Population Control ===
  
-  * Schedule: every 3 hours starting at 01:00 — 01:00, 04:00, 07:00, 10:00, 13:00, 16:00, 19:00, 22:00, every day.+  * Schedule: every 3 hours starting at 01:00 (01:00, 04:00, 07:00, 10:00, 13:00, 16:00, 19:00, 22:00), every day.
   * Duration: 60 minutes.   * Duration: 60 minutes.
   * The event picks a rotating set of creature types; kills on those types award PvM Points.   * The event picks a rotating set of creature types; kills on those types award PvM Points.
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   * Schedule: 19:00, every day.   * Schedule: 19:00, every day.
   * Duration: 45 minutes.   * Duration: 45 minutes.
-  * Osiredon the Scalis Enforcer attacks a coastal town. Each defender hit on Osiredon awards 100–250 PvM Points.+  * Osiredon the Scalis Enforcer attacks a coastal town. Each defender hit on Osiredon awards 100-250 PvM Points.
   * No care package.   * No care package.
  
 === Town Invasion === === Town Invasion ===
  
-  * Schedule: every 2 hours, even hours only — 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00, every day.+  * Schedule: every 2 hours, even hours only (00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00), every day.
   * Duration: 1 hour.   * Duration: 1 hour.
   * Invaders and a champion spawn in a chosen town; defeat them all to save the town.   * Invaders and a champion spawn in a chosen town; defeat them all to save the town.