enhancement-crystals

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enhancement-crystals [2026/05/23 08:57] – created - external edit 127.0.0.1enhancement-crystals [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
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 ^ Enhancement Amount ^ Can Break ^ Break Chance ^ ^ Enhancement Amount ^ Can Break ^ Break Chance ^
 | +1 | No | 0% (will not break) | | +1 | No | 0% (will not break) |
-| +2 | Yes | 1% – 7% | +| +2 | Yes | 1% to 7% | 
-| +3 | Yes | 7% – 20% | +| +3 | Yes | 7% to 20% | 
-| +4 | Yes | 20% – 25% | +| +4 | Yes | 20% to 25% | 
-| +5 | Yes | 20% – 30% |+| +5 | Yes | 20% to 30% |
  
-When the crystal is applied, a roll from 0–99 is compared against the crystal's break chance. If the roll is at or below the chance, both the targeted item and the crystal are destroyed.+When the crystal is applied, a roll from 0-99 is compared against the crystal's break chance. If the roll is at or below the chance, both the targeted item and the crystal are destroyed.
  
 ==== Existing Crystals Re-Rolled on Load ==== ==== Existing Crystals Re-Rolled on Load ====
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 A crystal's property list shows two lines: A crystal's property list shows two lines:
  
-  * "Chance To Break Item: //N//%" — or "Will Not Break Item" when the crystal cannot break or has a 0% break chance. +  * "Chance To Break Item: //N//%", or "Will Not Break Item" when the crystal cannot break or has a 0% break chance. 
-  * "Armor, Shield, Jewelry, Talisman: +//N// //Skill Name//" — note that the displayed text omits Clothing and Weapon, although both are valid targets.+  * "Armor, Shield, Jewelry, Talisman: +//N// //Skill Name//". Note that the displayed text omits Clothing and Weapon, although both are valid targets.