Differences
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| champion-spawns [2026/05/24 00:27] – created - external edit 127.0.0.1 | champion-spawns [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data | ||
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| | Tokuno | Dragon | SleepingDragon | Serado the Awakened | Tokuno | | | Tokuno | Dragon | SleepingDragon | Serado the Awakened | Tokuno | | ||
| - | Spawns marked // | + | Spawns marked // |
| ==== Rotation and Auto-Restart ==== | ==== Rotation and Auto-Restart ==== | ||
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| A spawn becomes active through one of four paths: | A spawn becomes active through one of four paths: | ||
| - | * **Rotation / startup** | + | * **Rotation / startup**: at world load, the daily rotation activates the chosen spawn in each group. |
| - | * **Gameplay Points (public altars)** | + | * **Gameplay Points (public altars)**: double-click the //Idol of the Champion// (the white skull on the altar) on an inactive public spawn. A confirmation gump appears. Confirming debits **1 Gameplay Point** (or **10 Gameplay Points** on a Desolate map), sets a **3-hour** expire timer, and activates the spawn. If another player wins a race to activate, your Gameplay Points are refunded. The idol's tooltip on an inactive public spawn reads //" |
| - | * **Valor virtue** | + | * **Valor virtue**: use the Valor virtue button on your paperdoll and target an idol: |
| * **Inactive idol**: only a //Knight of Valor// may use this path. It costs 11,000 valor and bypasses any pending restart timer, starting the spawn immediately. | * **Inactive idol**: only a //Knight of Valor// may use this path. It costs 11,000 valor and bypasses any pending restart timer, starting the spawn immediately. | ||
| * **Active idol, no champion up yet**: pay a tier-scaled valor cost to immediately advance the spawn one level. Costs by current rank: | * **Active idol, no champion up yet**: pay a tier-scaled valor cost to immediately advance the spawn one level. Costs by current rank: | ||
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| A spawn can only be advanced once by Valor per run. Hidden players cannot use this path. | A spawn can only be advanced once by Valor per run. Hidden players cannot use this path. | ||
| - | * **Instance orbs (private spawns)** | + | * **Instance orbs (private spawns)**: inside an instance map, double-clicking the idol skips the confirm gump, sets a **15-minute** expire timer, and activates the spawn at no Gameplay Point cost. |
| ==== Spawn Lifecycle ==== | ==== Spawn Lifecycle ==== | ||
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| All players with damage rights within **100 tiles** on the same map are eligible. They are shuffled, then: | All players with damage rights within **100 tiles** on the same map are eligible. They are shuffled, then: | ||
| - | * **Standard maps** | + | * **Standard maps**: **6** random PowerScrolls are distributed round-robin across the eligible players. Each eligible player also receives **800 Valor virtue points** (path-gain message on path advance). |
| - | * **Desolate maps** | + | * **Desolate maps**: every eligible player receives **one HueCreditDeed** and **one Desolate power scroll** (100 % per player). |
| - | * **TOL servers** | + | * **TOL servers**: additionally, |
| Standard PowerScroll roll levels: | Standard PowerScroll roll levels: | ||
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| Scrolls go to the recipient' | Scrolls go to the recipient' | ||
| - | **Champion Skull** | + | **Champion Skull**: if the champion has a skull type assigned, a single Champion Skull is awarded to a random looting-rights holder, or dropped on the corpse if no one qualifies. Six colours exist: |
| ^ Skull ^ | ^ Skull ^ | ||
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| An active spawn has three immovable items: | An active spawn has three immovable items: | ||
| - | * **Champion Platform** | + | * **Champion Platform**: the raised 5×5 base around the altar. |
| - | * **Champion Altar** | + | * **Champion Altar**: the pentagram, tinted red when inactive and uncoloured when active. |
| - | * **Idol of the Champion** | + | * **Idol of the Champion**: the white skull on the altar; double-click target for activation. |
| Red skulls are placed clockwise around the altar' | Red skulls are placed clockwise around the altar' | ||
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| | Champ Spawn Type | VerminHorde | | | Champ Spawn Type | VerminHorde | | ||
| | Expires In | 4 hours (toggleable to days) | | | Expires In | 4 hours (toggleable to days) | | ||
| - | | Auto-reactivate after finish | true — reactivates 30 seconds after champion death | | + | | Auto-reactivate after finish | true (reactivates 30 seconds after champion death) | |
| | Spawn Radius | 25 | | | Spawn Radius | 25 | | ||
| | Spawn Mod | 0.3 (about 70 % fewer kills needed to reach champion) | | | Spawn Mod | 0.3 (about 70 % fewer kills needed to reach champion) | | ||
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| ==== Notes ==== | ==== Notes ==== | ||
| - | * The 3-hour public expire window is reset on every server restart | + | * The 3-hour public expire window is reset on every server restart, and any GM-set override is overwritten on load. Instance spawns reset their 15-minute window each time the idol is double-clicked. |
| * Spawn radius is hard-capped at **25**; higher values are silently clamped. | * Spawn radius is hard-capped at **25**; higher values are silently clamped. | ||
| * Scroll-of-Transcendence drops on per-mob kills are disabled. | * Scroll-of-Transcendence drops on per-mob kills are disabled. | ||