Differences
This shows you the differences between two versions of the page.
| auto-looter [2026/05/23 09:59] – created - external edit 127.0.0.1 | auto-looter [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data | ||
|---|---|---|---|
| Line 87: | Line 87: | ||
| | Skip All Regular Gear | Rejects armor, weapons, jewelry, shields, clothing, talismans, and hats **unless** the item is also an Artifact, Relic, or Sosarian artifact. | | | Skip All Regular Gear | Rejects armor, weapons, jewelry, shields, clothing, talismans, and hats **unless** the item is also an Artifact, Relic, or Sosarian artifact. | | ||
| - | ==== Filters: Jewelry | + | ==== Filters: Jewelry Skill Thresholds ==== |
| - | These only apply when **Jewelry** is enabled. They check the jewel' | + | These only apply when **Jewelry** is enabled. They check the jewel' |
| ^ Label ^ Requires ^ | ^ Label ^ Requires ^ | ||
| Line 99: | Line 99: | ||
| | Under +15/+15 Skill | At least two skill bonuses ≥ 15. | | | Under +15/+15 Skill | At least two skill bonuses ≥ 15. | | ||
| - | ==== Filters: Jewelry | + | ==== Filters: Jewelry Required Attributes ==== |
| Checked before the skill thresholds. Any single failing requirement rejects the jewel. | Checked before the skill thresholds. Any single failing requirement rejects the jewel. | ||
| Line 123: | Line 123: | ||
| The **Loot Bag** sub-section has two buttons: | The **Loot Bag** sub-section has two buttons: | ||
| - | * **Set Loot Pack** | + | * **Set Loot Pack**: opens a target cursor that accepts either: |
| * a container that is your backpack or anything inside it, or | * a container that is your backpack or anything inside it, or | ||
| * a Sosarian Ethereal Mount with its loot-pack ability unlocked (the ability unlocks at level 60). The mount' | * a Sosarian Ethereal Mount with its loot-pack ability unlocked (the ability unlocks at level 60). The mount' | ||
| - | * **Reset to Backpack** | + | * **Reset to Backpack**: sets your loot bag back to your backpack. |
| If your loot bag is missing or no longer on you when a pass runs, the looter will fall back to the first loot bag in your backpack, or your backpack itself. | If your loot bag is missing or no longer on you when a pass runs, the looter will fall back to the first loot bag in your backpack, or your backpack itself. | ||
| Line 146: | Line 146: | ||
| Each list has Add, Remove, and Clear buttons plus a text entry field. To add or remove an entry: | Each list has Add, Remove, and Clear buttons plus a text entry field. To add or remove an entry: | ||
| - | * **Leave the field empty** and click Add or Remove | + | * **Leave the field empty** and click Add or Remove: a target cursor opens (15-tile range). Target an item in the world to add or remove its corresponding value. |
| - | * **Type into the field** and click Add or Remove | + | * **Type into the field** and click Add or Remove: the value is added or removed manually, subject to validation: |
| * Type: must resolve to a known Item subclass. | * Type: must resolve to a known Item subclass. | ||
| * Item ID: must be a valid integer in range with a non-empty tile name. | * Item ID: must be a valid integer in range with a non-empty tile name. | ||
| Line 174: | Line 174: | ||
| * Bonded pet corpses. ("You may not loot the corpses of bonded pets." | * Bonded pet corpses. ("You may not loot the corpses of bonded pets." | ||
| - | Creatures with Fame ≤ 1000 are always freely lootable. Higher-fame corpses must pass the normal loot-rights check, and looting must not flag you as a criminal. If any non-party player is on the corpse' | + | Creatures with Fame ≤ 1000 are always freely lootable. Higher-fame corpses must pass the normal loot-rights check, and looting must not flag you as a criminal. If any non-party player is on the corpse' |
| - | Empty corpses are skipped, unless **Hides/ | + | Empty corpses are skipped, unless **Hides/ |
| ==== Two-Pass Corpse Processing ==== | ==== Two-Pass Corpse Processing ==== | ||
| Line 182: | Line 182: | ||
| For each eligible corpse: | For each eligible corpse: | ||
| - | - **Pass 1** — loot existing contents: | + | - **Pass 1**: loot existing contents: |
| * Gold goes straight to your bank box. | * Gold goes straight to your bank box. | ||
| * Containers go to your feet if **Drop Containers To Feet** is on. | * Containers go to your feet if **Drop Containers To Feet** is on. | ||
| * Bone Piles and Rib Cages (with **Resources** on) are consumed and replaced with a single Bone in the loot bag. | * Bone Piles and Rib Cages (with **Resources** on) are consumed and replaced with a single Bone in the loot bag. | ||
| * Everything else that passes your filters and fits (weight + slot count) goes into the loot bag. | * Everything else that passes your filters and fits (weight + slot count) goes into the loot bag. | ||
| - | - **Pass 2** — carving | + | - **Pass 2**: carving, which runs only when: |
| * **Hides/ | * **Hides/ | ||
| * Pass 1 didn't run out of room, | * Pass 1 didn't run out of room, | ||
| Line 194: | Line 194: | ||
| The corpse is carved, and any newly produced items are filtered and picked up. | The corpse is carved, and any newly produced items are filtered and picked up. | ||
| - | - **Cleanup** | + | - **Cleanup**: empty corpses are deleted, corpses with nothing you want are deleted, corpses you couldn' |
| ==== Ground Items ==== | ==== Ground Items ==== | ||
| Line 202: | Line 202: | ||
| ===== Persistence ===== | ===== Persistence ===== | ||
| - | All of your switches, custom lists, the loot bag reference, the master key reference, and your mode setting are saved with your character at every world save. If you're in Automatic mode, the timer restarts automatically after a server restart | + | All of your switches, custom lists, the loot bag reference, the master key reference, and your mode setting are saved with your character at every world save. If you're in Automatic mode, the timer restarts automatically after a server restart, so you don't have to re-enable anything. |