auto-looter

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auto-looter [2026/05/23 09:59] – created - external edit 127.0.0.1auto-looter [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
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 | Skip All Regular Gear | Rejects armor, weapons, jewelry, shields, clothing, talismans, and hats **unless** the item is also an Artifact, Relic, or Sosarian artifact. | | Skip All Regular Gear | Rejects armor, weapons, jewelry, shields, clothing, talismans, and hats **unless** the item is also an Artifact, Relic, or Sosarian artifact. |
  
-==== Filters: Jewelry — Skill Thresholds ====+==== Filters: Jewelry Skill Thresholds ====
  
-These only apply when **Jewelry** is enabled. They check the jewel's five skill bonuses. Only one threshold filter applies per jewel — combining them does not stack as AND.+These only apply when **Jewelry** is enabled. They check the jewel's five skill bonuses. Only one threshold filter applies per jewel; combining them does not stack as AND.
  
 ^ Label ^ Requires ^ ^ Label ^ Requires ^
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 | Under +15/+15 Skill | At least two skill bonuses ≥ 15. | | Under +15/+15 Skill | At least two skill bonuses ≥ 15. |
  
-==== Filters: Jewelry — Required Attributes ====+==== Filters: Jewelry Required Attributes ====
  
 Checked before the skill thresholds. Any single failing requirement rejects the jewel. Checked before the skill thresholds. Any single failing requirement rejects the jewel.
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 The **Loot Bag** sub-section has two buttons: The **Loot Bag** sub-section has two buttons:
  
-  * **Set Loot Pack** — opens a target cursor that accepts either:+  * **Set Loot Pack**: opens a target cursor that accepts either:
     * a container that is your backpack or anything inside it, or     * a container that is your backpack or anything inside it, or
     * a Sosarian Ethereal Mount with its loot-pack ability unlocked (the ability unlocks at level 60). The mount's Ethereal Backpack becomes your loot bag.     * a Sosarian Ethereal Mount with its loot-pack ability unlocked (the ability unlocks at level 60). The mount's Ethereal Backpack becomes your loot bag.
-  * **Reset to Backpack** — sets your loot bag back to your backpack.+  * **Reset to Backpack**: sets your loot bag back to your backpack.
  
 If your loot bag is missing or no longer on you when a pass runs, the looter will fall back to the first loot bag in your backpack, or your backpack itself. If your loot bag is missing or no longer on you when a pass runs, the looter will fall back to the first loot bag in your backpack, or your backpack itself.
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 Each list has Add, Remove, and Clear buttons plus a text entry field. To add or remove an entry: Each list has Add, Remove, and Clear buttons plus a text entry field. To add or remove an entry:
  
-  * **Leave the field empty** and click Add or Remove — a target cursor opens (15-tile range). Target an item in the world to add or remove its corresponding value. +  * **Leave the field empty** and click Add or Remove: a target cursor opens (15-tile range). Target an item in the world to add or remove its corresponding value. 
-  * **Type into the field** and click Add or Remove — the value is added or removed manually, subject to validation:+  * **Type into the field** and click Add or Remove: the value is added or removed manually, subject to validation:
     * Type: must resolve to a known Item subclass.     * Type: must resolve to a known Item subclass.
     * Item ID: must be a valid integer in range with a non-empty tile name.     * Item ID: must be a valid integer in range with a non-empty tile name.
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   * Bonded pet corpses. ("You may not loot the corpses of bonded pets.")   * Bonded pet corpses. ("You may not loot the corpses of bonded pets.")
  
-Creatures with Fame ≤ 1000 are always freely lootable. Higher-fame corpses must pass the normal loot-rights check, and looting must not flag you as a criminal. If any non-party player is on the corpse's aggressor list with rights, the Auto Looter will refuse it. **Guild and alliance membership do not grant Auto Looter rights — only party membership does.**+Creatures with Fame ≤ 1000 are always freely lootable. Higher-fame corpses must pass the normal loot-rights check, and looting must not flag you as a criminal. If any non-party player is on the corpse's aggressor list with rights, the Auto Looter will refuse it. **Guild and alliance membership do not grant Auto Looter rights; only party membership does.**
  
-Empty corpses are skipped, unless **Hides/Scales** is on and the corpse hasn't been carved yet — in that case the carve still runs.+Empty corpses are skipped, unless **Hides/Scales** is on and the corpse hasn't been carved yet. In that case the carve still runs.
  
 ==== Two-Pass Corpse Processing ==== ==== Two-Pass Corpse Processing ====
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 For each eligible corpse: For each eligible corpse:
  
-  - **Pass 1** — loot existing contents:+  - **Pass 1**: loot existing contents:
     * Gold goes straight to your bank box.     * Gold goes straight to your bank box.
     * Containers go to your feet if **Drop Containers To Feet** is on.     * Containers go to your feet if **Drop Containers To Feet** is on.
     * Bone Piles and Rib Cages (with **Resources** on) are consumed and replaced with a single Bone in the loot bag.     * Bone Piles and Rib Cages (with **Resources** on) are consumed and replaced with a single Bone in the loot bag.
     * Everything else that passes your filters and fits (weight + slot count) goes into the loot bag.     * Everything else that passes your filters and fits (weight + slot count) goes into the loot bag.
-  - **Pass 2** — carving — runs only when:+  - **Pass 2**: carving, which runs only when:
     * **Hides/Scales** is on,     * **Hides/Scales** is on,
     * Pass 1 didn't run out of room,     * Pass 1 didn't run out of room,
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     The corpse is carved, and any newly produced items are filtered and picked up.     The corpse is carved, and any newly produced items are filtered and picked up.
-  - **Cleanup** — empty corpses are deleted, corpses with nothing you want are deleted, corpses you couldn't fully loot due to capacity are left in place, and otherwise the corpse is deleted.+  - **Cleanup**: empty corpses are deleted, corpses with nothing you want are deleted, corpses you couldn't fully loot due to capacity are left in place, and otherwise the corpse is deleted.
  
 ==== Ground Items ==== ==== Ground Items ====
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 ===== Persistence ===== ===== Persistence =====
  
-All of your switches, custom lists, the loot bag reference, the master key reference, and your mode setting are saved with your character at every world save. If you're in Automatic mode, the timer restarts automatically after a server restart — you don't have to re-enable anything.+All of your switches, custom lists, the loot bag reference, the master key reference, and your mode setting are saved with your character at every world save. If you're in Automatic mode, the timer restarts automatically after a server restart, so you don't have to re-enable anything.