unearthed-artifacts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

unearthed-artifacts [2026/05/23 08:57] – created - external edit 127.0.0.1unearthed-artifacts [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
Line 7: Line 7:
 Unearthed Artifacts are awarded by treasure-map chests (and SOS chests) immediately after the standard reagent, gem, and imbuing-ingredient passes. Unearthed Artifacts are awarded by treasure-map chests (and SOS chests) immediately after the standard reagent, gem, and imbuing-ingredient passes.
  
-The roll only fires when the chest's effective level is greater than 5 (levels 6 and 7). It consists of two independent 10% rolls — one for jewelry, one for a weapon:+The roll only fires when the chest's effective level is greater than 5 (levels 6 and 7). It consists of two independent 10% rolls, one for jewelry and one for a weapon:
  
 ^ Item Class ^ Roll Chance ^ Effective Level ^ ^ Item Class ^ Roll Chance ^ Effective Level ^
Line 13: Line 13:
 | Weapon (any weapon type) | 10% | level > 5 | | Weapon (any weapon type) | 10% | level > 5 |
  
-A single chest may therefore yield zero, one, or up to one of **each** type. No armor, shield, hat, clothing, or talisman is ever generated under the Unearthed Artifact title — those item classes drop under the Recovered Artifact title from a different system.+A single chest may therefore yield zero, one, or up to one of **each** type. No armor, shield, hat, clothing, or talisman is ever generated under the Unearthed Artifact title; those item classes drop under the Recovered Artifact title from a different system.
  
 Note: Cartography above 100.0 increases a chest's effective level, so high-cartography characters can push lower-grade maps over the level-5 threshold for these rolls. Note: Cartography above 100.0 increases a chest's effective level, so high-cartography characters can push lower-grade maps over the level-5 threshold for these rolls.
Line 23: Line 23:
 ===== Identification and Labeling ===== ===== Identification and Labeling =====
  
-The "Unearthed Artifact" title appears on the item's property list automatically — it is visible on mouse-over with no in-world identification action, decoder, gem, or skill check required. All randomly rolled properties are likewise immediately visible the moment the chest is opened.+The "Unearthed Artifact" title appears on the item's property list automatically: it is visible on mouse-over with no in-world identification action, decoder, gem, or skill check required. All randomly rolled properties are likewise immediately visible the moment the chest is opened.
  
 ===== Item Construction ===== ===== Item Construction =====
Line 29: Line 29:
 The generator selects a concrete item type before applying properties: The generator selects a concrete item type before applying properties:
  
-  * **Weapons** — One of four weapon families is picked (fencing, swords/macing-edged, blunt/macing, archery), then a specific type within that family. Construction sets both Max Hit Points and Hit Points to 150. +  * **Weapons**: One of four weapon families is picked (fencing, swords/macing-edged, blunt/macing, archery), then a specific type within that family. Construction sets both Max Hit Points and Hit Points to 150. 
-  * **Jewelry** — One of the following is picked: Gold Necklace, Silver Necklace, Ankh Necklace, Gold Bead Necklace, Silver Bead Necklace, Gargish Necklace, Gold Ring, Silver Ring, Gargish Ring, Gold Bracelet, Silver Bracelet, Gargish Bracelet, Gold Earrings, Silver Earrings, Gargish Earrings.+  * **Jewelry**: One of the following is picked: Gold Necklace, Silver Necklace, Ankh Necklace, Gold Bead Necklace, Silver Bead Necklace, Gargish Necklace, Gold Ring, Silver Ring, Gargish Ring, Gold Bracelet, Silver Bracelet, Gargish Bracelet, Gold Earrings, Silver Earrings, Gargish Earrings.
  
 Every item also receives a random hue (10% chance of one from a fixed "special" palette, otherwise a random non-dyed or dyed hue) and a procedurally assembled name. Every item also receives a random hue (10% chance of one from a fixed "special" palette, otherwise a random non-dyed or dyed hue) and a procedurally assembled name.
Line 59: Line 59:
  
   * Relics drop only as armor or hats. Unearthed weapons and jewelry therefore fill a complementary niche for crafters working with the Recovered Artifact / relic pipeline.   * Relics drop only as armor or hats. Unearthed weapons and jewelry therefore fill a complementary niche for crafters working with the Recovered Artifact / relic pipeline.
-  * There is no in-game decoder, gem, or skill check required to reveal the Unearthed Artifact label or the rolled properties — they are visible from the moment the chest is opened.+  * There is no in-game decoder, gem, or skill check required to reveal the Unearthed Artifact label or the rolled properties; they are visible from the moment the chest is opened.