skill-system

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skill-system [2026/05/24 14:33] – [Skill Gain] cralskill-system [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data
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 The delay between GGS gains depends on two things: The delay between GGS gains depends on two things:
  
-  * The skill's current base, in bands of 5 points (0.0–4.9, 5.0–9.9, ..., 115.0+).+  * The skill's current base, in bands of 5 points (0.0-4.9, 5.0-9.9, ..., 115.0+).
   * Your total skills, which selects a column:   * Your total skills, which selects a column:
  
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 ===== Tips for Players ===== ===== Tips for Players =====
  
-  * Skills set to **Up** only compete against the 20000.0 total cap; the per-skill cap stays at 100.0 until you consume a power scroll. +  * Soulstones can be used to remove a skill if you do not want it for a build.  
-  * Use **Down** locks on skills you are willing to lose as you approach 20000.0 total — they will be trimmed automatically when other Up-locked skills gain. +  * If you are wearing a shield, **Bushido** will interfere with your ability to block successfully, Utilize a soulstone to remove Bushido.
-  * Use **Locked** to freeze a skill exactly where it is. Neither gains nor decay will touch it. +
-  * Stat Up / Down / Locked behave the same way for Str/Dex/Int: at the total stat cap, gains pull from the Down-locked stat with the lower current value first.+