Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| skill-system [2026/05/24 14:33] – [Skill Gain] cral | skill-system [2026/10/10 11:21] (current) – Plain punctuation instead of dashes www-data | ||
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| Line 76: | Line 76: | ||
| The delay between GGS gains depends on two things: | The delay between GGS gains depends on two things: | ||
| - | * The skill' | + | * The skill' |
| * Your total skills, which selects a column: | * Your total skills, which selects a column: | ||
| Line 135: | Line 135: | ||
| ===== Tips for Players ===== | ===== Tips for Players ===== | ||
| - | * Skills set to **Up** only compete against the 20000.0 total cap; the per-skill cap stays at 100.0 until you consume | + | * Soulstones can be used to remove a skill if you do not want it for a build. |
| - | * Use **Down** locks on skills | + | * If you are wearing a shield, |
| - | | + | |
| - | * Stat Up / Down / Locked behave the same way for Str/ | + | |