skill-system

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skill-system [2026/05/24 14:30] – [Per-skill cap] cralskill-system [2026/05/24 14:35] (current) – [Tips for Players] cral
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 ==== Total (character-wide) skill cap ==== ==== Total (character-wide) skill cap ====
  
-  * The total skill cap is **20000.0 skill points** across all skills combined.+  * The total skill cap is **20000.0 skill points** across all skills combined (Effectively Infinite).
   * New characters are created with this full 20000.0 total cap available.   * New characters are created with this full 20000.0 total cap available.
-  * A skill check will only grant a gain if your current total plus the gain still fits under the total cap (see "Skill Locks and Decay" for how to make room).+  * When consuming power scrolls to increase your cap, Your current skill value will be increase to match the new cap.
  
 ==== Stat caps ==== ==== Stat caps ====
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   * Stat scrolls (statballs) raise the total stat cap above 300.   * Stat scrolls (statballs) raise the total stat cap above 300.
  
-===== Skill Gain =====+===== Skill Gain =====  
 +NOTE: This section is not part of normal game-play. Skills will be set to caps throughout game play on Beyond Sosaria.
  
 ==== Per-attempt gain unit ==== ==== Per-attempt gain unit ====
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 ===== Tips for Players ===== ===== Tips for Players =====
  
-  * Skills set to **Up** only compete against the 20000.0 total cap; the per-skill cap stays at 100.0 until you consume power scroll+  * Soulstones can be used to remove a skill if you do not want it for build.  
-  * Use **Down** locks on skills you are willing to lose as you approach 20000.0 total — they will be trimmed automatically when other Up-locked skills gain. +  * If you are wearing a shield, **Bushido** will interfere with your ability to block successfully, Utilize soulstone to remove Bushido.
-  Use **Locked** to freeze skill exactly where it is. Neither gains nor decay will touch it. +
-  * Stat Up / Down / Locked behave the same way for Str/Dex/Int: at the total stat cap, gains pull from the Down-locked stat with the lower current value first.+