Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Quest Master ====== The **Quest Master** is a randomized, repeatable quest-broker NPC who hands out single-use **Quest Scrolls** in exchange for gold. Each scroll is a procedurally generated kill-or-recovery task in one of six difficulty tiers. Returning a completed scroll to the Quest Master pays a gold reward (via a bank check) plus a chance at additional loot. ===== The NPC ===== * **Title:** //the Quest Master//. The corpse is named //"taskmaster corpse"//. * **Appearance:** Human, random skin hue, robe, boots, and hair, with a random male name. * **Behavior:** Blessed, invulnerable, faces south, and does not walk. * **Interaction:** Single context-menu entry that opens //The Quest Master// dialogue. ===== Speaking to the Quest Master ===== The dialogue is a parchment-styled window titled //"The Quest Master"//. The text reads: > Hail brave adventurer. I am the local taskmaster. If anything needs to be done around here...I am the one to see. Although I am not supposed to hire any citizens, you look like you can handle yourself. Of course, I could get in much trouble if they find out that I let slip what needs to be done, as gold is rare and usually the nobles want to get the riches for themselves. > > I'll tell you what, you slip a few gold coins my way, and I will be a little careless about what I say. > > 20,000 Gold - Quest Scroll > > Simply follow the quest by targeting a corpse of a slain creature. The corpse must be either a creature you are in a quest to slay...or a creature in the area you are seeking an item. > > Rewards very from much gold or some gold and some magical items. The dialogue itself is informational only; its single button closes the window. ===== Buying a Quest Scroll ===== Quest scrolls are bought by dragging gold onto the Quest Master. * Dropping **exactly 20,000 gold** places a new Quest Scroll of a random level (1-6) in your backpack, with the line //"Return the Quest parchment to me when you are done...for your reward."// * Dropping any other amount of gold is refused with //"I'll need 20,000 gold from you if you're up for a challenge!"// and the gold is returned. * Dropping any other item that is not gold or a quest scroll prompts //"I have no need for this..."// and the item is returned. All six tiers are equally weighted when the scroll's level is rolled. ===== The Quest Scroll ===== ==== Generation ==== Each Quest Scroll is built with a level (1-6) and rolls the following on creation: * **Quest type:** Slay or Seek. * **Level:** difficulty tier (1-6). * **Item name:** a randomized fantasy item name. Three templates are used: - //"<word>'s Scroll of <word> <word>"// (spell-style name). - //"the <adjective> <item> of <owner>"//. - //"the <item> of <theme>"//. * **Location:** one entry from the level's location pool. * **Monster type:** one entry from the level's creature pool. * **Find chance** (Seek only): 5-20% per searched corpse. * **Kill count** (Slay only): one value from the level's kill-count list (see table below). For Seek quests, the kill count is set to 1 and the scroll is named //"Seek <item name>"//. Its story line names the area you are searching. For Slay quests, the scroll is named //"Slay a <monster> (<got>/<need>)"//. Its story line names a fictional villager (male or female) plus a short story fragment. The scroll is a parchment graphic with a distinct hue, and its tooltip prepends //"From the Quest Master"// followed by the story. ==== Kill counts and find chance by level ==== ^ Level ^ Slay kill-count values ^ Seek find chance ^ Locations ^ Creatures ^ | 1 | 60, 70, 80, 90, 100 | 5-20% | 3 areas | 10 creatures | | 2 | 50, 60, 70, 80, 90 | 5-20% | 6 areas | 14 creatures | | 3 | 40, 50, 60, 70, 80 | 5-20% | 10 areas | 61 creatures | | 4 | 30, 40, 50, 60, 70 | 5-20% | 13 areas | 38 creatures | | 5 | 20, 30, 60, 50, 60 | 5-20% | 14 areas | 18 creatures | | 6 | 10, 20, 30, 40, 50 | 5-20% | 12 areas | 10 creatures | The Level 5 kill-count list //(20, 30, 60, 50, 60)// is reproduced as-is and includes a duplicate "60" with no "40" entry. ==== Level 1 - locations and creatures ==== * **Locations:** Dungeon Despise (Level 1), Dungeon Despise (Level 2), the Sewers. * **Creatures:** Bull Frog, Giant Rat, Lizardman, Mongbat, Orc, Ratman, Sewer Rat, Skeleton, Slime, Zombie. ==== Level 2 ==== * **Locations:** Dungeon Covetous (Level 1), Dungeon Despise (Level 3), Dungeon Wrong (Level 1), the Spider Cave, the Britain Cemetery, the Spectre Dungeon. * **Creatures:** Brigand, Earth Elemental, Ettin, Gazer Larva, Ghoul, Giant Spider, Giant Toad, Harpy, Headless One, Orc Bomber, Scorpion, Shade, Spectre, Wraith. ==== Level 3 ==== * **Locations:** Dungeon Covetous (Level 2), Dungeon Deceit (Level 1), Dungeon Deceit (Level 2), Dungeon Hythloth (Level 1), Dungeon Shame (Level 1), Dungeon Wrong (Level 2), Dungeon Wrong (Level 3), the Trinsic Passage, the Ratman Mines (Level 1), the Wisp Dungeon (Level 3). * **Creatures:** 61 creatures including Agapite/Air/Bronze/Copper/Crystal/Dull Copper/Fire/Golden/Ice/Shadow Iron/Snow/Valorite/Verite/Water Elemental, Ant Lion, Beetle, Bogle, Bogling, Bone Knight, Bone Magi, Corpser, Cyclops, Deathwatch Beetle (and Hatchling), Fire Beetle, Flesh Golem, Frost Ooze, Frost Spider, Frost Troll, Gargoyle, Gazer, Giant Serpent, Gore Fiend, Hell Hound, Ice Snake, Imp, Lava Snake, Minotaur, Ogre, Ophidian Knight, Ophidian Warrior, Orc Brute, Orc Captain, Orcish Lord, Orcish Mage, Patchwork Skeleton, Ratman Archer, Ratman Mage, Ridgeback, Sand Vortex, Savage, Savage Rider, Savage Shaman, Skeletal Knight, Skeletal Mage, Stone Gargoyle, Stone Harpy, Terathan Drone, Terathan Warrior, Troll, Vampire Bat, Wailing Banshee. ==== Level 4 ==== * **Locations:** Dungeon Ankh, Dungeon Covetous (Level 3), Dungeon Deceit (Level 3), Dungeon Hythloth (Level 2), Dungeon Shame (Level 2), the Fire Dungeon (Level 1), the Ice Dungeon, the Ratman Fort, the Rock Dungeon, the Solen Hive, the Sorcerer's Dungeon (Level 1), the Wisp Dungeon (Level 5), the Hedge Maze. * **Creatures:** Bog Thing, Centaur, Drake, Dread Spider, Elite Ninja, Evil Mage, Exodus Minion, Exodus Overseer, Fan Dancer, Fire Gargoyle, Gargoyle Destroyer, Gargoyle Enforcer, Giant Black Widow, Golem, Golem Controller, Ice Serpent, Lava Lizard, Lava Serpent, Lich, Minotaur Scout, Mummy, Ogre Lord, Ophidian Archmage, Ophidian Mage, Ophidian Matriarch, Phoenix, Plague Spawn, Quagmire, Restless Soul, Ronin, Rune Beetle, Sea Serpent, Shadow Fiend, Swamp Dragon, Swamp Tentacle, Terathan Avenger, Terathan Matriarch, Titan, Wyvern. ==== Level 5 ==== * **Locations:** Dungeon Covetous (Jail Cells), Dungeon Deceit (Level 4), Dungeon Hythloth (Level 3), Dungeon Khaldun, Dungeon Shame (Level 3), Dungeon Shame Mage Towers, Terathan Keep, the Fire Dungeon (Level 2), the Kirin Passage, the Serpentine Passage, the Ratman Mines (Level 2), the Sorcerer's Dungeon (Jail Cells), the Sorcerer's Dungeon (Level 2), the Wisp Dungeon (Level 7). * **Creatures:** Arctic Ogre Lord, Blood Elemental, Daemon, Efreet, Elder Gazer, Evil Mage Lord, Fire Steed, Ice Fiend, Juggernaut, Lich Lord, Minotaur Captain, Nightmare, Plague Beast, Poison Elemental, Rotting Corpse, Serpentine Dragon, Silver Serpent, Toxic Elemental. ==== Level 6 ==== * **Locations:** Bedlam, Dungeon Blood, Dungeon Covetous (Lake Cave), Dungeon Destard, Dungeon Doom, Dungeon Hythloth (Level 4), Dungeon Shame (Level 5), the Ancient Cave, the Ice Demon Lair, the Sorcerer's Dungeon (Level 3), Dungeon Exodus, the Wisp Dungeon (Level 8). * **Creatures:** Ancient Lich, Ancient Wyrm, Balron, Deep Sea Serpent, Dragon, Kraken, Shadow Wyrm, Skeletal Dragon, Succubus, White Wyrm. ===== Using the Scroll ===== Double-click the scroll to be prompted for a corpse target: * The scroll must be in your backpack, otherwise you see //"That must be in your pack for you to use it."// * If the quest is already complete, you see //"This quest is already complete!"// * For a Slay quest: //"Target the corpse you wish to claim credit for. The corpse will vanish once credit is claimed."// * For a Seek quest: //"Target the corpse you wish to search. The corpse will vanish once it is searched."// ==== Slay credit ==== A targeted corpse must: - Be an actual corpse, otherwise: //"That is not a corpse!"// - Still have an owner. A corpse that has decayed past ownership returns //"It is too late to claim credit for this!"// - Match the creature type named on the scroll. On a valid kill, the corpse is removed, your progress counter advances, and the scroll's name updates. On completion the scroll renames to //"Quest Completed - Slay a <Monster> (<n>/<n>)"//, changes hue, and the overhead text reads //"Quest Complete!"// ==== Seek search ==== For a Seek quest the corpse must lie inside the area named on the scroll (each named area has a fixed rectangle on Trammel, Malas, or Ilshenar). When you are in the correct region: * Each search rolls against the scroll's find chance (5-20%). On success, the corpse is removed, the scroll renames to //"COMPLETE - Seek <item name>"// with a new hue, and the overhead message //"I've recovered <item name>!"// appears. On failure, you see //"The item you seek is still out there somewhere..."// and the corpse is removed anyway. If the corpse is outside the named area, or (for Slay) the monster does not match, you see //"That has nothing to do with your quest!"// ===== Turning In the Scroll ===== Drop the completed scroll onto the Quest Master. * If the quest is not yet complete, the scroll is returned and the NPC says //"You have not completed this quest."// * Otherwise, the NPC delivers: - **Always:** A bank check for **level x kill-count x 5,000-8,000 gold** (random within that range). - **1-in-10 chance** of a bonus item: * Roll 0: a random relic artifact. * Roll 1: a Random Runic Deed. * Roll 2: a Random Clothing artifact. * Rolls 3-9: no bonus item. - **50% chance:** 1-3 **Rough Stones**, with //"Ah here, take the extra rough stones I found on my travels as well..."// * The Quest Master then says either //"I see you were victorious! Here is your reward!"// (Slay) or //"Ahh...you have found what I was looking for! <item name>! A reward, to my hero!"// (Seek), and the scroll is consumed. The payout therefore ranges from **level x kill-count x 5,000** to **level x kill-count x 8,000** gold. For example: * A Level 6 Slay quest with kill-count 50 pays between **1,500,000 and 2,400,000** gold. * A Level 1 Slay quest with kill-count 60 pays between **300,000 and 480,000** gold. * A Seek quest pays level x 5,000 to level x 8,000 gold (kill-count is 1).