Table of Contents

Skill System

Skills, stats, and gains on Beyond Sosaria.

Caps

Per-skill cap

Power scroll New skill cap
105 scroll 105.0
110 scroll 110.0
115 scroll 115.0
120 scroll 120.0

A scroll has no effect if your current cap on that skill is already at or above the scroll's value.

Total (character-wide) skill cap

Stat caps

Stat Default cap Enhanced cap
Strength 125 150
Dexterity 125 150
Intelligence 125 150
Total stat cap 300

Skill Gain

NOTE: This section is not part of normal game-play. Skills will be set to caps throughout game play on Beyond Sosaria.

Per-attempt gain unit

Each successful skill check in a normal region grants 0.1 skill points per gain event.

Gain chance formula

Whenever you pass a skill check, the game rolls a chance to actually gain. That chance is built from:

  1. How much room you have left under your total skill cap.
  2. How much room you have left under that skill's individual cap.
  3. The difficulty of the check (harder checks gain better; on a success the bonus is half of (1 − chance)).
  4. A per-skill GainFactor (1.0 for all base skills).

The final value is clamped between 0.01 and 1.00. Controlled pets get their computed gain chance doubled before that clamp, so pets gain roughly twice as often as players in the same situation.

On a failed check, you can still gain in the pre-AOS rule set (a bonus of 0.2 × (1 − chance) is added), but under the AOS rule set in effect on this shard, failures contribute nothing to gain chance.

Early game ramp

Bonus multipliers

Source Effect on a single gain event
Mondain's Legacy enhanced-skill quest active gain multiplied by 2 to 4
Scroll of Alacrity on the matching skill gain replaced with 2 to 5 tenths
Skill Mastery Whispering from a master in range (pets only) pet gain replaced with 2 to 5 tenths
Controlled pet gain chance doubled before clamp

Glacial Skill System (GGS)

If you go a long time without gaining on a skill, GGS gives you a guaranteed gain on the next successful check for that skill. GGS is active on this shard.

The delay between GGS gains depends on two things:

Total skills GGS column
Under 3500.0 Column 0 (fastest)
3500.0 to 6999.9 Column 1
7000.0 or higher Column 2 (slowest)

Delays scale from 1, 3, or 5 minutes at the lowest skill band up to 540, 1440, or 2580 minutes (9 / 24 / 43 hours) at the 115.0+ band, depending on your column.

Skill Locks and Decay

Every skill has one of three lock states: Up, Down, or Locked.

Lock Behaviour
Up Skill is allowed to gain.
Down Skill will not gain. May be lowered to make room when another skill gains.
Locked Skill cannot gain and cannot be lowered.

Stat Gain and Stat Locking

After a successful skill gain, the game rolls separately for a stat gain using the skill's Str/Dex/Int weights.

Stat-gain time delay

Per-stat cooldown between gains is 0.5 seconds for both players and pets on this shard.

Anti-Macro and Skill-Loss Conditions

Skill-Cap Modifiers Outside the Core Engine

Tips for Players