The Quest Master is a randomized, repeatable quest-broker NPC who hands out single-use Quest Scrolls in exchange for gold. Each scroll is a procedurally generated kill-or-recovery task in one of six difficulty tiers. Returning a completed scroll to the Quest Master pays a gold reward (via a bank check) plus a chance at additional loot.
The dialogue is a parchment-styled window titled “The Quest Master”. The text reads:
Hail brave adventurer. I am the local taskmaster. If anything needs to be done around here…I am the one to see. Although I am not supposed to hire any citizens, you look like you can handle yourself. Of course, I could get in much trouble if they find out that I let slip what needs to be done, as gold is rare and usually the nobles want to get the riches for themselves.
I'll tell you what, you slip a few gold coins my way, and I will be a little careless about what I say.
20,000 Gold - Quest Scroll
Simply follow the quest by targeting a corpse of a slain creature. The corpse must be either a creature you are in a quest to slay…or a creature in the area you are seeking an item.
Rewards very from much gold or some gold and some magical items.
The dialogue itself is informational only; its single button closes the window.
Quest scrolls are bought by dragging gold onto the Quest Master.
All six tiers are equally weighted when the scroll's level is rolled.
Each Quest Scroll is built with a level (1-6) and rolls the following on creation:
For Seek quests, the kill count is set to 1 and the scroll is named “Seek <item name>”. Its story line names the area you are searching.
For Slay quests, the scroll is named “Slay a <monster> (<got>/<need>)”. Its story line names a fictional villager (male or female) plus a short story fragment.
The scroll is a parchment graphic with a distinct hue, and its tooltip prepends “From the Quest Master” followed by the story.
| Level | Slay kill-count values | Seek find chance | Locations | Creatures |
|---|---|---|---|---|
| 1 | 60, 70, 80, 90, 100 | 5-20% | 3 areas | 10 creatures |
| 2 | 50, 60, 70, 80, 90 | 5-20% | 6 areas | 14 creatures |
| 3 | 40, 50, 60, 70, 80 | 5-20% | 10 areas | 61 creatures |
| 4 | 30, 40, 50, 60, 70 | 5-20% | 13 areas | 38 creatures |
| 5 | 20, 30, 60, 50, 60 | 5-20% | 14 areas | 18 creatures |
| 6 | 10, 20, 30, 40, 50 | 5-20% | 12 areas | 10 creatures |
The Level 5 kill-count list (20, 30, 60, 50, 60) is reproduced as-is and includes a duplicate “60” with no “40” entry.
Double-click the scroll to be prompted for a corpse target:
A targeted corpse must:
On a valid kill, the corpse is removed, your progress counter advances, and the scroll's name updates. On completion the scroll renames to “Quest Completed - Slay a <Monster> (<n>/<n>)”, changes hue, and the overhead text reads “Quest Complete!”
For a Seek quest the corpse must lie inside the area named on the scroll (each named area has a fixed rectangle on Trammel, Malas, or Ilshenar). When you are in the correct region:
If the corpse is outside the named area, or (for Slay) the monster does not match, you see “That has nothing to do with your quest!”
Drop the completed scroll onto the Quest Master.
The payout therefore ranges from level x kill-count x 5,000 to level x kill-count x 8,000 gold. For example: