Table of Contents

The For Sale system lets you offer an item for purchase by other players while you are offline. Once flagged, the item can stay in your backpack, be worn, or be locked down/secured in a house, and any passer-by can buy it through a confirmation gump.

Commands

Listing an Item

When you run [ForSale you will be prompted to target an item:

On confirmation (“Set For Sale”):

Once listed, the item shows a “Sale” tooltip on mouseover:

Price: <formatted price> <currency label>
Target With "[Purchase" Command

If the entered price is 0 or less, the item is tagged “Free” instead and no “Sale” tooltip is generated.

Removing the For Sale Flag

[NotForSale clears the listing. As with listing, players must target an item inside their own backpack; administrators are exempt.

Clearing a listing removes:

Purchasing an Item

[Purchase (or [Buy) prompts you to target an item. If the targeted item is flagged For Sale, the confirmation gump opens; otherwise you see “That is not marked as For Sale.”

Confirmation Gump

The gump displays:

If the listing has an “On Sale” price set, that overrides the base price. If an “On Sale” percentage is set instead, that percentage is subtracted from the base price.

Eligibility Check

Before any funds change hands, the system runs the following checks in order:

Settlement

Currency handling depends on which currency the listing uses:

The bonus Gift Box (“Bonus Reward For Purchasing Items In Store”) only drops on Sosarian Dollars purchases. Gold and points purchases do not produce a bonus box.

Service / Commission Fee

A service fee of 5% is intended for gold sales, and 0% for other currencies. In the current build, however, the fee value is not actually applied to new listings – a freshly created listing records a fee of 0.0, so the gold seller receives the full price with no commission deducted.

Listing Attributes

Staff can configure a wide range of optional flags on a listing. Selected attributes:

See Also