Table of Contents

Crystals of Enhancement

A Crystal of Enhancement is a consumable that grants a +N passive skill bonus to a piece of equipment when targeted at it. Each crystal carries one of thirty-five skill attributes and one of five intensity values (+1 through +5).

Crystal Properties

When a crystal is generated as loot, the following properties are rolled:

Break Chance by Intensity

The break chance is rolled at crystal creation from the following ranges:

Enhancement Amount Can Break Break Chance
+1 No 0% (will not break)
+2 Yes 1% – 7%
+3 Yes 7% – 20%
+4 Yes 20% – 25%
+5 Yes 20% – 30%

When the crystal is applied, a roll from 0–99 is compared against the crystal's break chance. If the roll is at or below the chance, both the targeted item and the crystal are destroyed.

Existing Crystals Re-Rolled on Load

Older crystals that were previously created with a non-zero break chance have their break range refreshed using the table above the next time they load.

Skill Attributes

The 35 supported skill attributes are:

Attribute Attribute Attribute
Magery Spirit Speak Evaluating Intelligence
Swordsmanship Tactics Animal Taming
Animal Lore Anatomy Parrying
Bushido Archery Mace Fighting
Fencing Healing Veterinary
Musicianship Provocation Discordance
Peacemaking Chivalry Focus
Necromancy Stealing Stealth
Ninjitsu Spellweaving Arms Lore
Blacksmithy Tailoring Tinkering
Bowcraft Inscription Alchemy
Throwing Mysticism

Application

Double-click a crystal in your backpack and target a piece of equipment to apply it.

Pre-flight Checks

Before any bonus is applied, the following must be true:

Eligible Target Types

Crystals can be applied to:

Targeting anything else produces a per-skill rejection message (for example “You cannot apply magery to that item.”).

Skill-Slot Assignment

Each eligible item has five skill-bonus slots. The crystal fills the first empty slot with its skill and amount. If all five slots are already filled, you see “There are no skill slots available on this item.” and the crystal is not consumed.

Equipment Must Be in Your Pack

The item being enhanced must be in your backpack. Otherwise: “The equipment must be in your backpack to enhance it.” The crystal is not consumed.

Outcome

On a successful application:

  1. The break roll is checked first. If it succeeds, you see “The crystal shatters, destroying your equipment.” and both the equipment and the crystal are destroyed.
  2. Otherwise the next free skill slot is filled, you see “You apply the enhancement.”, the item's enhancements-made count goes up by 1, and the crystal is consumed.

Enhancement Slot Cap

Each enhanceable item tracks how many crystals can be applied to it:

You can raise an item's limit by one (up to the cap of 5) with a Max Enhancements Deed:

Sources of Crystals

Glimmering Chest of Belongings (Loot)

A glimmering chest of belongings can drop when a creature dies. The drop chance is:

''(HitsMax + StamMax + ManaMax) / 12000 × 20%''

capped at 100%.

The chest's level is rolled randomly. Boundaries (with BetterLoot applying a 0.2 reduction to the roll where active):

Roll Chest Level
≤ 0.01 5
≤ 0.02 4
≤ 0.04 3
≤ 0.10 2
otherwise 1

Crystals only drop from Levels 3 through 5:

Level Crystals (unboosted) Crystals (BetterLoot boosted)
3 15% chance for 1 Always 1, plus 10% chance for a second
4 2 guaranteed 2 guaranteed
5 3 guaranteed 3 guaranteed

Demigod Direct Drops

A demigod kill drops one crystal unconditionally, an additional crystal if the kill is boosted, and a further crystal because the kill is a demigod (for a typical total of 3 on a boosted demigod kill).

Champion Bonus

A champion kill awards one random crystal to the player at a 30% rate, placed directly in the backpack.

Enchantment Vendor (Sosarian Dollars)

The Enchantment Vendor Stone sells guaranteed +5, non-breakable crystals. The vendor's purchase header reads “+5 Skill - No Break Chance”.

Storage

The Tome of Enhancement is a storage key for Crystals of Enhancement.

Property Display

A crystal's property list shows two lines: