A Crystal of Enhancement is a consumable that grants a +N passive skill bonus to a piece of equipment when targeted at it. Each crystal carries one of thirty-five skill attributes and one of five intensity values (+1 through +5).
When a crystal is generated as loot, the following properties are rolled:
2747, item graphic 0x1F1C.The break chance is rolled at crystal creation from the following ranges:
| Enhancement Amount | Can Break | Break Chance |
|---|---|---|
| +1 | No | 0% (will not break) |
| +2 | Yes | 1% – 7% |
| +3 | Yes | 7% – 20% |
| +4 | Yes | 20% – 25% |
| +5 | Yes | 20% – 30% |
When the crystal is applied, a roll from 0–99 is compared against the crystal's break chance. If the roll is at or below the chance, both the targeted item and the crystal are destroyed.
Older crystals that were previously created with a non-zero break chance have their break range refreshed using the table above the next time they load.
The 35 supported skill attributes are:
| Attribute | Attribute | Attribute |
|---|---|---|
| Magery | Spirit Speak | Evaluating Intelligence |
| Swordsmanship | Tactics | Animal Taming |
| Animal Lore | Anatomy | Parrying |
| Bushido | Archery | Mace Fighting |
| Fencing | Healing | Veterinary |
| Musicianship | Provocation | Discordance |
| Peacemaking | Chivalry | Focus |
| Necromancy | Stealing | Stealth |
| Ninjitsu | Spellweaving | Arms Lore |
| Blacksmithy | Tailoring | Tinkering |
| Bowcraft | Inscription | Alchemy |
| Throwing | Mysticism |
Double-click a crystal in your backpack and target a piece of equipment to apply it.
Before any bonus is applied, the following must be true:
Crystals can be applied to:
Targeting anything else produces a per-skill rejection message (for example “You cannot apply magery to that item.”).
Each eligible item has five skill-bonus slots. The crystal fills the first empty slot with its skill and amount. If all five slots are already filled, you see “There are no skill slots available on this item.” and the crystal is not consumed.
The item being enhanced must be in your backpack. Otherwise: “The equipment must be in your backpack to enhance it.” The crystal is not consumed.
On a successful application:
Each enhanceable item tracks how many crystals can be applied to it:
You can raise an item's limit by one (up to the cap of 5) with a Max Enhancements Deed:
0x14F0, hue 1937, weight 1.0, labelled “Max Enhancements Deed”.A glimmering chest of belongings can drop when a creature dies. The drop chance is:
''(HitsMax + StamMax + ManaMax) / 12000 × 20%''
capped at 100%.
The chest's level is rolled randomly. Boundaries (with BetterLoot applying a 0.2 reduction to the roll where active):
| Roll | Chest Level |
|---|---|
| ≤ 0.01 | 5 |
| ≤ 0.02 | 4 |
| ≤ 0.04 | 3 |
| ≤ 0.10 | 2 |
| otherwise | 1 |
Crystals only drop from Levels 3 through 5:
| Level | Crystals (unboosted) | Crystals (BetterLoot boosted) |
|---|---|---|
| 3 | 15% chance for 1 | Always 1, plus 10% chance for a second |
| 4 | 2 guaranteed | 2 guaranteed |
| 5 | 3 guaranteed | 3 guaranteed |
A demigod kill drops one crystal unconditionally, an additional crystal if the kill is boosted, and a further crystal because the kill is a demigod (for a typical total of 3 on a boosted demigod kill).
A champion kill awards one random crystal to the player at a 30% rate, placed directly in the backpack.
The Enchantment Vendor Stone sells guaranteed +5, non-breakable crystals. The vendor's purchase header reads “+5 Skill - No Break Chance”.
The Tome of Enhancement is a storage key for Crystals of Enhancement.
0x1C13, hue 195.A crystal's property list shows two lines: