The PvM Ranking system tracks every creature you slay, scores you on a weekly leaderboard, awards a separate currency for the reward shop, and immortalises the top three players each week as statues in Britain. ===== Access ===== * Type ''[Rank'' to open the rankings gump. * Double-clicking a //PvM Commission Rankings// board opens the same gump. * The rankings gump shows two pages: //Weekly// and //Yearly// (the 12-month aggregate). Each page lists the top 20 players with rank, name, guild, kills, points, and time at rank. * Filters at the bottom of the gump accept comma-separated guild abbreviations and a name substring. ===== Points Award ===== Points are credited for **every** creature you kill. Tamed creatures (any creature that has had an owner) award **nothing**. ==== Base formula ==== points = (10 * (HitsMax + StamMax + ManaMax)) / 7000 The calculation uses integer division, so the value is truncated toward zero before any multipliers are applied. After the base value is computed: * On a Desolate map (Desolate Trammel), the result is multiplied by **5**. * The result is clamped to the range **0 to 5000**. ==== Diminishing returns ==== The system tracks your last 10 distinct creature types killed and a //same-creature// counter: * If the slain creature's type is already in your recent kill list, the counter increases by 1 (capped at 100). * If it is a new type, the counter drops by 5 (floor 0) and the new type is added to the list. * Awarded points are multiplied by ''(1 - counter / 100)''. Because this uses integer division, the multiplier is effectively **1** until the counter reaches **100**, at which point it becomes **0**. In practice, points only zero out after 100 consecutive same-type kills; values between do not scale down linearly. ==== Bounty kills ==== The Bounty Hunter System awards a flat **10,000** PvM points per criminal head turned in. This bypasses the kill formula and adds directly to your Points total; your Kills count is also incremented. ==== PvM Game prize points ==== Several PvM Games award bonus points to the winner when the game ends: ^ Game ^ Prize PvM Points ^ | Champ Bash | 3,000–5,000 (in 100-point steps, randomised) | | The Drunken Noble | 200, 300, or 500–1,000 | | Fleeing Fugitive | 200–2,000 (in 100-point steps) | Other games award points per kill during play rather than at the end: //Scalis Attack at the Docks//, //Town Invasion//, //Population Control//, //Taming Tournament//, and //Hell Spawn// encounters. ==== Starting balance ==== New characters start with **100** points and **0** credits. The weekly reset (below) restores Points to 100 for every player. ===== PvM Credits ===== Credits are a separate currency tracked alongside Points: credits = (HitsMax + StamMax + ManaMax) / 1000 Bonuses are added after the division: ^ Condition ^ Credit Bonus ^ | Killed creature is a Champion | +100 | | Killed creature is a Peerless | +300 | The result is clamped to the range **0 to 1000**. Credits are **not** multiplied by the Desolate bonus and are **not** reduced by the same-creature penalty (those only affect Points). Credits are also **not** reset weekly — only Points, Kills, Deaths, and Rank are zeroed each week. Spend credits at a //PvM Points Reward Stone//, which opens the reward shop gump. The reward catalogue is currently empty in the shipped configuration, so no items are available for purchase at this time. ===== Display Rank Titles ===== Your current Points total gives you a //PvM Rank// title shown under your name: ^ Points (≥) ^ Title ^ | 20,000 | Overlord | | 10,000 | Chieftain | | 5,000 | Warden | | 2,000 | Avenger | | 500 | Adventurer | | less than 500 | Bank Sitter | ===== Weekly Leaderboard ===== Players are sorted (descending) using these tiebreakers in order: - **Points** (primary) - **Kills** (more kills wins) - **Deaths** (fewer deaths wins) - **Previous rank** (lower previous rank wins) - **Mobile serial** (final deterministic tiebreaker) A player is excluded from the displayed list if their Points are at or below the starting value of 100 **and** they have zero Kills. ==== Death tracking ==== A Deaths counter exists and would act as a leaderboard tiebreaker, but nothing in the current build increments it. In practice, every player's Deaths value remains at 0 and the field only matters if edited manually. ===== Weekly Reset ===== The reset is driven by a server timer that ticks every minute and: * Broadcasts a **30-minute** warning ("The gods stir...") and a **15-minute** warning ("The reckoning nears..."). * At the scheduled reset — the next **Saturday at 00:00 UTC** — it: - Refreshes the rank list. - Records the 1st–5th place players as last week's winners. - Adds each player's current Points and Kills to that calendar month's bucket for the yearly leaderboard. - Trims the monthly history to the trailing 12 months. - Resets **Points = 100**, **Kills = 0**, **Deaths = 0**, **Rank = 0** for every player. - Schedules the next reset for the following Saturday. - Recomputes 12-month rankings. ==== Weekly Rewards ==== Each top-five player receives a //PvM Reward Bag// (hue 1153) in their bank box, containing **Sosarian Dollars**. ^ Rank ^ Reward ^ Statue in Britain ^ | 1st | 400 Sosarian Dollars | Yes | | 2nd | 300 Sosarian Dollars | Yes | | 3rd | 200 Sosarian Dollars | Yes | | 4th | 100 Sosarian Dollars | No | | 5th | 50 Sosarian Dollars | No | The statue copies the winning player's body and clothing and is placed in Britain. The in-game message announces: "A statue now honors you in Britain." After the reset the server broadcasts the names of the top five to the world and announces: "Judgment has fallen! PvM rankings reset. The hunt begins anew." ===== 12-Month (Yearly) Leaderboard ===== Each weekly reset folds your current Points and Kills into a bucket for the current calendar month. The 12-month leaderboard sums those buckets over the trailing 12 months. Players are sorted by Total Score (descending), then Total Kills (descending), then mobile serial as a stable tiebreaker. The top 20 are displayed. ===== Event Schedules ===== All times below are server local. ^ Game ^ Daily hours ^ | Champ Bash | 0, 8, 16 (every 8 hours) | | The Drunken Noble | 6, 12, 18 | | Fishing Tournament | 9, 15, 21 | | Taming Tournament | 8, 14, 20 | | Fleeing Fugitive | 0, 4, 8, 12, 16, 20 (every 4 hours) | | Heavy Harvest | 10, 16, 22 | | Population Control | 1, 4, 7, 10, 13, 16, 19, 22 (every 3 hours starting at 01:00) | | Scalis Attack at the Docks | 19 daily | | Town Invasion | every 2 hours (0, 2, 4, ..., 22) |