====== Mining ====== Mining uses the standard ore and ingot set (Iron through Valorite) plus one custom resource, **Mythril**. ===== Overview ===== Mining is performed against the Mining skill using a registered mining tool: Pickaxe, Sturdy Pickaxe, Shovel, Sturdy Shovel, Gargoyle's Pickaxe, Rock Hammer, Improved Rock Hammer, or Prospector's Tool. The system has three harvest definitions: ore and stone, sand, and mythril. ===== Harvest Definitions ===== ==== Ore and Stone ==== * Bank grid: 8 x 8 tiles. * Bank size: 100 to 340 ore per bank. * Respawn: 5 to 10 minutes. * Maximum range: 2 tiles. * Consumed per harvest: 2 ore (both Felucca and non-Felucca rulesets). * Skill used: Mining. * Tiles: mountain and cave faces. * Randomized veins and race bonus are active. ==== Sand ==== * Bank grid: 8 x 8 tiles. * Bank size: 6 to 13 sand. * Respawn: 10 to 20 minutes. * Requires the Sand Mining ability and 100.0 Mining or higher. ==== Mythril ==== * Bank size: 6 to 12 mythril ore. * Respawn: 10 to 20 minutes. * Tiles: snow and ice transition tiles, and snow-mountain faces. * Requires 120.0 Mining **and** the Mythril Mining ability flag. * The Mythril Mining flag is granted by double-clicking the //Grung Dhark Azul// (Mythril Mining Book) while it is in your backpack and your Mining skill is 100.0 or higher. Note: learning the book takes 100 Mining, but actually extracting mythril takes 120. * Per-swing extraction chance: 20% on a successful swing. On a failed roll a flavor message is shown and the bank is still consumed. * When you target a snow tile, mythril is checked first before the ore-and-stone definition. ===== Ore Veins and Skill Thresholds (Ore and Stone) ===== Each vein has a required skill to attempt it, a min/max range used for the skill check, a weight that determines how often the vein appears in a bank, and a fallback chance to drop to Iron when the colored roll fails. ^ Ore ^ Req Skill ^ Min Skill ^ Max Skill ^ Vein Weight ^ Fallback Chance ^ Resources Produced ^ | Iron | 0.0 | 0.0 | 100.0 | 49.6 | 0.0 | Iron Ore, Granite | | Dull Copper | 65.0 | 25.0 | 105.0 | 11.2 | 0.5 | Dull Copper Ore, Dull Copper Granite, Dull Copper Elemental | | Shadow Iron | 70.0 | 30.0 | 110.0 | 9.8 | 0.5 | Shadow Iron Ore, Shadow Iron Granite, Shadow Iron Elemental | | Copper | 75.0 | 35.0 | 115.0 | 8.4 | 0.5 | Copper Ore, Copper Granite, Copper Elemental | | Bronze | 80.0 | 40.0 | 120.0 | 7.0 | 0.5 | Bronze Ore, Bronze Granite, Bronze Elemental | | Gold | 85.0 | 45.0 | 125.0 | 5.6 | 0.5 | Gold Ore, Gold Granite, Golden Elemental | | Agapite | 90.0 | 50.0 | 130.0 | 4.2 | 0.5 | Agapite Ore, Agapite Granite, Agapite Elemental | | Verite | 95.0 | 55.0 | 135.0 | 2.8 | 0.5 | Verite Ore, Verite Granite, Verite Elemental | | Valorite | 99.0 | 59.0 | 139.0 | 1.4 | 0.5 | Valorite Ore, Valorite Granite, Valorite Elemental | If a colored vein fails its fallback check it drops back to Iron. All non-Iron veins use a 0.5 fallback chance. The Mythril vein uses a single resource entry with a required skill of 99.0 (min 101.1, max 139.0) and a single vein at weight 100.0. The 20% per-swing extraction chance and the hard 120 Mining requirement override those numbers in practice. ===== Bonus Drops (Stones, Gems, Blackrock) ===== Each successful swing on the ore-and-stone definition has an independent chance to also produce one of the following bonus items: ^ Bonus Item ^ Chance ^ Constraint ^ | (nothing) | 99.1% | — | | Rough Stone | 0.1% | — | | Blue Diamond | 0.1% | — | | Dark Sapphire | 0.1% | — | | Ecru Citrine | 0.1% | — | | Fire Ruby | 0.1% | — | | Perfect Emerald | 0.1% | — | | Turquoise | 0.1% | — | | Small Piece of Blackrock | 0.1% | — | | Crystalline Blackrock | 0.1% | Ter Mur only | ===== Special Resource Returns ===== The following rules are checked in order on every successful swing of the ore-and-stone definition. The first matching rule determines what you get: - **Void Pool prospect maps.** If you have an active Harvest Map at your location with a resource between Iron and Valorite, one map use is consumed and you get the matching granite type. - **Improved Rock Hammer.** Returns granite when your Mining is 100.0 or higher; otherwise nothing. - **Gem mining.** With Gem Mining enabled and the gem toggle on, at 100.0 Mining or higher, each swing has a 10% chance to return a random gem. - **Stone mining.** With Stone Mining enabled and either the stone toggle or stone-only toggle on, at 100.0 Mining or higher, returns granite on a 50% roll with a Rock Hammer or 15% otherwise. - **Stone-only enforcement.** With Stone Only toggled on, if no stone is rolled you get nothing that swing. - **Default.** Otherwise you receive the primary ore type. For mythril, the Improved Rock Hammer returns Mythril Granite at 120.0 Mining or higher. Stone mining returns Mythril Granite on a 50% (Rock Hammer) or 15% (other tool) roll at 120 skill with a stone-mining toggle active. ===== Mutators and Special Behavior ===== * **Gargoyle's Pickaxe vein upgrade.** When mining ore and stone with a Gargoyle's Pickaxe, the active vein shifts up one tier (for example, Bronze becomes Gold). * **Gargoyle's Pickaxe elemental.** On a completed harvest there is a 10% chance to spawn the matching ore elemental near you, provided no harvest map is active. * **Niter / High Seas.** When you are on a boat, inside a dungeon region, or on Ilshenar, a swing may instead place a Niter Deposit of size 1–5 (+1 with luck). The chance scales with (Mining / 9999) + (Luck / 150000), reduced by 33% when on a boat. Mine the deposit to obtain saltpeter. * **Polymorph.** You cannot mine while polymorphed. * **Mounted mining.** You cannot mine while mounted unless you have the Harvest While Mounted perk active, or you are riding a Sosarian ethereal mount that allows resource gathering. ===== Prospector's Tool ===== Using a Prospector's Tool on a bank upgrades its active vein by one tier per use, up to one tier below Valorite — Valorite cannot be prospected further. The tool has 50 uses and is destroyed when uses run out. It only works on banks that still hold their default vein; already-prospected banks are rejected. ===== Tools ===== Any of the following tools can be used to mine: * Pickaxe * Sturdy Pickaxe * Shovel * Sturdy Shovel * Gargoyle's Pickaxe (also applies the vein upgrade and elemental spawn behavior) * Rock Hammer (improves stone-mining roll from 15% to 50%) * Improved Rock Hammer (returns granite at 100 Mining, or Mythril Granite at 120) * Prospector's Tool (upgrades bank veins, see above) ===== Ingots and Smelting ===== Double-click an ore pile and target a forge to smelt it into ingots. Smelt difficulty by resource: ^ Resource ^ Smelt Difficulty ^ | Iron | 50.0 | | Dull Copper | 65.0 | | Shadow Iron | 70.0 | | Copper | 75.0 | | Bronze | 80.0 | | Gold | 85.0 | | Agapite | 90.0 | | Verite | 95.0 | | Valorite | 99.0 | The check uses your Mining skill against the difficulty, with a 25-point range on either side (difficulty - 25 to difficulty + 25). If you are below the difficulty and do not have a matching Smelter's Talisman, you are blocked with "You have no idea how to smelt this strange ore!" On a failed smelt, half of the ore pile is lost. The complete ore and ingot set on this shard: ^ Resource ^ Hue ^ Ingot ^ Ore ^ | Iron | 0x000 | Iron Ingot | Iron Ore | | Dull Copper | 0x973 | Dull Copper Ingot | Dull Copper Ore | | Shadow Iron | 0x966 | Shadow Iron Ingot | Shadow Iron Ore | | Copper | 0x96D | Copper Ingot | Copper Ore | | Bronze | 0x972 | Bronze Ingot | Bronze Ore | | Gold | 0x8A5 | Gold Ingot | Gold Ore | | Agapite | 0x979 | Agapite Ingot | Agapite Ore | | Verite | 0x89F | Verite Ingot | Verite Ore | | Valorite | 0x8AB | Valorite Ingot | Valorite Ore | | Mythril | 87 | Mythril Ingot | Mythril Ore | Mythril is a Sosaria-custom resource, mined from a dedicated Mythril vein on snow and ice transition tiles. ===== Messages ===== Common mining messages you may see: * There is no metal here to mine. * Someone has gotten to the metal before you. * You have moved too far away to continue mining. * That is too far away. * You loosen some rocks but fail to find any useable ore. * Your backpack is full, so the ore you mined is lost. * You have worn out your tool! * You carefully extract some workable stone from the ore vein! * You carefully extract a glistening gem from the vein! * You can't mine there. * You can't mine that. * You can't mine while riding (or while riding or flying). * You can't mine while polymorphed. * Where do you wish to dig? * You have uncovered a [size] deposit of niter! Mine it to obtain saltpeter.