====== Glimmering Chests of Belongings ====== A **Glimmering Chest of Belongings** is a special loot container awarded directly to your backpack when a creature you damaged is slain. The chest is never placed on the corpse — it appears in your pack automatically. Each chest is named //a glimmering chest of belongings// and its appearance is randomised from a small set of chest graphics and hues. The chest's tier is shown on its property list as //Level N// in blue. ===== How Chests Are Awarded ===== For every player on a creature's damage-credit list, the game runs this sequence on kill: - Your **Luck** is read directly from your character (no cap is applied) and a //luck scaler// of ''1.0 + (Luck / 1000)'' is computed. - If your **Better Loot** perk is active, the luck scaler is multiplied by ''3''. - If the slain creature is a demigod-flagged dungeon boss, the demigod payout fires (see below). The luck scaler is **only used by the demigod branch** — for ordinary kills, the base chest chance does not scale with Luck. - The chance to receive any chest from an ordinary kill is: ''chance% = 20 × (HitsMax + StamMax + ManaMax) / 12000'' clamped between 0 and 100. Tougher creatures are far more likely to drop a chest. - On success, a tier is rolled. A random value from 0–1 is generated, then shifted by ''-0.2'' if **Better Loot** is active. The highest matching tier is assigned: ^ Roll ^ Tier ^ | default | Level 1 | | ≤ 0.10 | Level 2 | | ≤ 0.04 | Level 3 | | ≤ 0.02 | Level 4 | | ≤ 0.01 | Level 5 | - The chest is added directly to your backpack. ===== Demigod Bonus Payout ===== When the slain creature is a demigod-flagged dungeon boss, you additionally receive: * **Chest stack**: ''(int)luckscaler × 2'' chests at random tier 3, 4, or 5, capped at 10 chests total. * **Perk Deed**: one random Perk Deed (rank 1.0 or 2.0); a second is awarded on a coin flip. * **Clothing Scroll**: one guaranteed Random Artifact Clothing Scroll. * **If Better Loot is active**: one additional chest at random tier 2–5, another Perk Deed, and a 40% chance of a second Random Artifact Clothing Scroll. The demigod payout runs **in addition** to the ordinary chest roll — both can fire on the same kill. ===== Lock and Trap ===== A chest is considered "boosted" when you either have **Better Loot** active **or** are inside an Instance at the time the chest is filled. ^ Condition ^ Locked ^ Trap ^ LockLevel ^ MaxLockLevel ^ | Boosted (Better Loot active or inside an Instance) | No | None | — | — | | Not boosted | Yes | Explosion Trap, ''TrapPower = level × 25'', ''TrapLevel = level'' | 90 | 140 | Lockpicking, key use, Telekinesis, Remove Trap, and trap discharge all behave normally — there are no special open-time rules on these chests. ===== Loot Tables by Tier ===== Contents are drawn from a weighted **Chest Gear** pool, a **Chest Deco** decoration pool, and the **Relic Generator**. Reagent quantities are rolled as ''Random(N)'', meaning the result is between ''0'' and ''N-1'' — an empty stack is possible. "Boosted" means the chest was filled while you had **Better Loot** active or were inside an Instance. ^ Level ^ Always drops ^ Bonus when Boosted ^ | 1 | 1× Chest Gear; 1× Magical Residue; 1× Enchanted Essence; 1× Relic Fragment | +1× Chest Gear | | 2 | Magical Residue ''Random(5)''; Enchanted Essence ''Random(5)''; Relic Fragment ''Random(5)''; 2× Chest Gear | +1× Chest Gear; +1× Relic (from Relic Generator) | | 3 | Magical Residue ''Random(10)''; Enchanted Essence ''Random(10)''; Relic Fragment ''Random(10)''; 2× Relics; 30% chance of a 3rd relic; 1× Chest Gear; 15% chance of a Crystal of Enhancement | 3rd-relic chance raised to 60%; +1× Chest Gear (2 total); 5% chance of a Chest Deco; guaranteed Crystal of Enhancement; +10% chance of a second Crystal of Enhancement | | 4 | Chest hue forced to ''1153''; Magical Residue ''Random(15)''; Enchanted Essence ''Random(15)''; Relic Fragment ''Random(15)''; 3× Relics; 1× Chest Gear; 1× Chest Deco; 2× Crystal of Enhancement | Replaces the gear roll with a second Chest Deco (no extra Chest Gear) | | 5 | Chest hue forced to ''1266''; Magical Residue ''Random(20)''; Enchanted Essence ''Random(20)''; Relic Fragment ''Random(20)''; 4× Relics; 1× Chest Gear; 1× Chest Deco; 3× Crystal of Enhancement | +1× Relic; +3× Chest Gear; +2× Chest Deco (in place of the standard 1 of each) | ===== Effect of Luck ===== Luck **does not** alter the chance of receiving a chest from an ordinary kill — that chance scales only with the slain creature's combined HitsMax + StamMax + ManaMax. Luck only enters the formula on demigod kills, where: ''numofchests = (int)(1 + Luck/1000) × 2'' capped at 10 chests. There is no cap on Luck itself. ===== Effect of the Better Loot Perk ===== While **Better Loot** is active, chest generation changes in five ways: - Triples the demigod luck scaler, increasing the demigod chest count. - Adds one extra tier-2–5 chest, an extra Perk Deed, and a 40% chance of a Random Artifact Clothing Scroll on demigod kills. - Subtracts ''0.2'' from the tier roll, biasing every chest toward higher tiers. - Unlocks and untraps every chest you receive. - Adds the bonus tier contents listed in the loot table above. ===== Auto Looter Support ===== The Auto Looter has a dedicated **Glimmering Chests** checkbox. When enabled, Glimmering Chests of Belongings are auto-pulled along with your other selected loot.