**Gameplay Points (GPP)** are a soft currency awarded automatically to online characters at a fixed real-time interval. GPP is the spend currency for champion-spawn idol activation, the //Gameplay Rewards// destination on the Public Moongate, and any vendor or raffle stone configured to accept it. ===== Accrual ===== Every **4 hours** of online time, each character with a Perks record receives Gameplay Points: ^ Condition ^ Points per tick ^ | Base award (any online player) | 1 | | Better Gameplay Rewards perk active | +3 (4 total per tick) | | New character (within 7 days of creation) | +1 bonus | When the new-character bonus applies, you also see: //"You've earned an additional gameplay point, just for being a new player at Sosaria!"// After each tick the character receives: //"You Have N Gameplay Point(s)"// ===== Balance Inquiry ===== Type either command in-game to see your current balance: * ''[gpp'' * ''[gameplaypoints'' The system responds with //"You have N gameplay points."// ===== Better Gameplay Rewards Perk ===== The Better Gameplay Rewards perk triples your accrual rate (3 extra points per tick) while active. Duration is tracked as an expiry timestamp. Using a Perk Deed while the perk is inactive sets a fresh expiry; using one while it is already active stacks the duration onto the existing expiry. Confirmed sources of Perk Deeds granting **Better Gameplay Rewards**: ^ Source ^ Cost / Drop ^ Duration ^ | Demigod-tier random dungeon bosses | 1–3 random Perk Deeds per kill | 1–2 hours each | | Perk Deed Vendor Stone | 10 Sosarian Dollars (Sosarian Coins) | 30 days | | Donation Rewards | 50 donation credits | +24 hours | | Donation Rewards | 200 donation credits | +7 days | | Gold Vendor Stone | varies | 1 hour | | Random Perk Deed rolls | drop-dependent | varies | Random Perk Deed roll behavior (the deed itself can come from various drops): Better Gameplay Rewards is the outcome on roll cases 5 and 7, on case 2 with 50% probability (vs. Better Loot), and on case 11 with 99.5% probability (vs. Move While Casting). It is also the fall-through default outcome. Non-demigod dungeon bosses, treasure-map chests, standard champion spawns, and standard monsters do **not** drop Perk Deeds. Perk Deeds may be stored in the Perk Codex storage key. ===== Spending Gameplay Points ===== ==== Champion Spawn Activation ==== Double-click the **Idol of the Champion** at an inactive public champion spawn to open the activation gump: ^ Map type ^ Cost ^ Prompt ^ | Standard map | 1 GPP | //"Pay 1 gameplay point to activate the spawn?"// | | Desolate map | 10 GPP | //"Pay 10 gameplay points to activate the spawn?"// | On successful activation, the spawn becomes active with a 3-hour expire delay. If another player activates the spawn between your confirmation and the activation step, your points are **refunded** in full. Instance (private) champion spawns skip the gump entirely and cost **no** Gameplay Points. The spawn type that begins is whichever type is stored on the idol; if the spawn is set to randomize its type, the reroll happens on the next restart, not on activation. ==== For-Sale and Raffle Stones ==== Vendor stones may be configured to accept Gameplay Points as currency. When they do, the item's label shows: //"Price: N Gameplay Points / Target With \"[Purchase\" Command"// To buy, target the item with the ''[Purchase'' command: * If your balance is below the price: //"You do not have enough Gameplay Points to purchase this item. Your balance is N."// * On success, the price is deducted and the item is delivered (some stones drop directly to your bank). Currency-label priority on stones that could in theory carry multiple currencies follows the order: **Daily > Referral > PvM > Gameplay > Gold > Sosarian Dollars**. Limited-stock stones block further purchases once their sold count reaches the limit. While stock remains, the stone displays //"Limited Item: x/N Sold"//. Raffle stones use the same Gameplay Points purchase flow, debiting the configured price per entry. ==== Gameplay Rewards Destination ==== The Public Moongate menu has a destination called **"Gameplay Rewards"** that takes you to coordinates **(6265, 1835, 0)** on **Trammel**. This is the in-world location of the GPP-currency vendor stones described above. There is no separate gump or fixed stock list — what is available depends on what staff have placed on the stones. ===== Persistence ===== Your Gameplay Points balance and Better Gameplay Rewards expiry are saved on your character. New characters start with **0 Gameplay Points** and the Better Gameplay Rewards perk inactive (expiry set to one hour in the past). ===== Items Confirmed Out of Scope ===== The following are **not** currently sources of Gameplay Points in this snapshot: * PvM Games do not pay out Gameplay Points, despite a prize field existing for them. * No other system grants or deducts Gameplay Points outside the 4-hour accrual timer and the champion-idol refund branch.